. . . and then I saw it, coming over a hill. Golden-spider thing, a huge pyramid atop, a sixteen-legged body below. It moved as ponderously as the moons in the sky, stepping delicately around the terrain. It was beautiful and terrifying and unreal, and the air felt cold as it passed.
I had just laid eyes on the Mobile Kingdom of Kaluang Clah.
Territory
The Mobile Kingdom of Kaluang Clah technically has no territory. It is, as the name suggests, a mobile kingdom.
It is a large circular platform, perhaps two miles in diameter, perched atop sixteen spiderlike legs. Atop the platform are sixteen ever-higher, ever-smaller circular tiers, with the famous Palace of Storms.
Hovering around it are the Floating Gardens, which "hang" upward from various tiers. These floating gardens are used to grow food, usually Spakk, which is a major food source for the Kaluang Clahnians, and why they gladly trade with others because there's only so much Spakk one can eat.
People
The people of Kaluang Clah seem to be a mixture of Human and other speices, mostly Dwarf, and possibly a touch of traits of Western Orcs. They do not seem to differentiate among species as much as other cultures.
The average Kalang Clahnian is slightly shorter and broader than the average human, with a high forehead and strong jaws. Their skin is darker than usual, yet their hair tends to be brown to even blond. Their eyes are brown, black, or dark blue. There is an odd tendancy for one out of every 100 births to be a person with eyes of two different colors - one blue, one brown or black.
Technology
The most prominent technology is, of course, the city itself. How it runs and why it runs is a jealously guarded secret. As noted, the city does not always move. In fact, it tends to stay still most of the time.
The Floating Gardens appear to be more understandable - they are created from a strange metal that resists gravity. In the last century, the supply of that metal, wherever it comes from, seems to have decreased. A few Floating Gardens have been damaged or floated away, much to the concern of the citizens.
Magic is not uncommon in the Kingdom at all, but it has few true Mages (those are allowed on Teir 4). Instead, most magic-users use magic as part of other professions.
Government
The Kingdom is ruled, as the name suggests, by a King - but the title applies to both genders. Beneath the King are the Nobles, the inhabitants of the second teir. Linear is hereitable, passing to oldest child, but the Noble Houses may vote against or for a new King (which happens about 50% of the time).
Nobility is not necessarily genetic, and seems to be granted (or lost) due to a series of complex rules. At times Kaluang Clah has been called a beehive, and perhaps that is more appropriate than it may seem.
Culture
The culture of Kaluang Clah is extremely organized, based on a mixture of logic and tradition. Everyone has their place, everything is classified. It is not afraid of change - but is afraid of ignorance, and things are classified and catalogued obsessively.
The culture has sixteen teirs:
1 - The King
2 - The Nobles
3 - The Engineers
4 - Merchants of Higher Objects, Inventors
5 - The Major Priesthood
6 - Merchants of Edible Objects
7 - Merchants of Necessary Objects
8 - Policemen and Warriors
9 - The minor Priesthood (acolytes, nuns, monks, etc.)
10 - Scribes
11 - Accountants and Bankers.
12 - Merchants of Lesser Objects
13 - Craftsmen
14 - Farmhands.
15 - Laborers
16 - Livestock.
Religion
Most of Kaluang Clah practices, at least casually, a form of ancestor worship. They also venerate "great ancestors" which seem remincent of the gods of various pantheons.
History
There is some evidence that the civilization of Quuarmar in The Desert of Kobbon gave rise to the Kingdom. However, the Dwarvish and Orcish traits of the inhabitants seem to complicate matters.
Population
The city supports a population of about two hundred thousand people.
International Relations
Kaluang Clah has good relations with most countries - defined as those whom it has negotiated passage with, or whose coasts it walks around. The Kaluang Clahnians have no interest in war or conquest - they are happy with their city. However, they also realize that their mobile city can be seen as threatening, and take pains to form good relations. Good relations are orderly, after all, and they value order.
Places where the city can settle are called "Landings" in several countries. Most are in uninhabitable areas or on coasts where the city can easily go.
The Kingdom seems to move anywhere from once a month to once every three months depending on what is deemed necessary.
Economy
Kaluang Clah's entire economy is based on a mixture of trade and manufacture. The city is the ultimate transportation device, immune to petty bandits and raiders, and thus it carries rare or expensive trade goods. Its Engineers also make money by producing finely manufactured equipment.
World-View
The people of Kaluang Clah's worldview is one of the world as a very organized - or hopefully organized place. They like everything in order and in place, but do not fear new things. They are however, obsessive about understanding and classifying things so everyone knows how things fit in.
Comments (4)
Hilo Hello said
at 7:56 pm on Aug 3, 2006
Please don't be upset at my change.
XWayfarer said
at 9:09 pm on Aug 3, 2006
Hey, no problem!
anacharis said
at 7:44 am on Aug 4, 2006
[gushing]Can I just say that this is AWESOME! Gigantic, moving Steampunk cities, byzantine politics- brilliant. It's like Johnathan Swift meets Mervyn Peake in Ancient China. Brilliant. [/gushing]
M J Ritchie said
at 10:40 am on Aug 6, 2006
"...things are classified and catalogued obsessively." OMG! THIS IS WHERE I BELONG!
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